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endmodule  
endmodule  
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</pre>


== Level-to-pulser Testbench ==
== Level-to-pulser Testbench ==

Latest revision as of 16:06, 31 March 2014

Level-to-pulser

Finite state machine implementation of a device that takes a level change (low to high) and turns it into a one-period pulse.

module levelToPulse(clk, in, out, reset);
   
   input  clk, in, reset;
   output reg out;
   reg  [1:0]  state, next;

   // States
   parameter WAIT_LOW = 0; 
   parameter WAIT_HIGH = 1;
   parameter RISING = 2; // I've just seen a rising edge
   parameter PULSE = 3; // I'm in the process of generating a pulse

   // Reset or update the state on every clock
   always @ (posedge clk or reset) 
     begin
        if (reset)
          begin
             state <= WAIT_LOW;
             next <= WAIT_LOW;
             out = 0;
          end
        else
          state <= next;
     end

   // What to do in each state
   always @ (state or in) begin 
      case (state)                       
        WAIT_LOW:
          begin
             if (in == 1) 
               next = RISING;
          end
        RISING:
          begin
             out = 1; 
             next = PULSE;
          end
        PULSE:
          begin
             out = 0;
             if (in == 0) 
               next = WAIT_LOW;
             else
               next = WAIT_HIGH;
          end
        WAIT_HIGH:
          if (in == 0)
            next = WAIT_LOW;
      endcase // case (state)

   end

endmodule 

Level-to-pulser Testbench

module test_stateMachine();
   // Parameters
   parameter CLKPERIOD  = 20;   // 50MHz at 1ns
   parameter FINISHTIME = 1000; // 1ms
   
   // DUT inputs

   reg clk, in, reset;
   
   // DUT outputs
   wire out;
      
   // DUT instantiation
   // 
   levelToPulse DUT(clk, in, out, reset);
       
   // Stimulus

   // Clock generation
   always
     #(CLKPERIOD/2) clk = ~clk;

   // Initial conditions
   initial
     begin
        in = 0;
        clk = 1;
        reset = 0;
        // When at finishtime -- this shouldn't happen.  It's just a safety.
        #FINISHTIME $display ("Reached the end of the sidewalk: %5d", $time);
        $finish;        
    end

   // Inputs
   initial
     begin

        //  Reset and wait
        #3 reset = 1; 
        #3 reset = 0;

        repeat(5)
          #CLKPERIOD;

        // Go level high
        in = 1;
        repeat(5)
          #CLKPERIOD;

        // Go low
        in = 0;
        repeat(4)
          #CLKPERIOD;

        // Delay a short time so that input is in different phase with the clock
        #(CLKPERIOD / 2);
        
        in = 1;
        repeat(5)
          #CLKPERIOD;


        $display("-----------------------");
        $display("- Normal End at %5t -", $time);
        $display("-----------------------");
        $finish;
        
        
     end


   // Monitor
   initial
     begin
        $dumpfile ("test_stateMachine.lxt");
        $dumpvars(0, test_stateMachine); 
     end

   
endmodule