Evilmoo/IDA Pro: Difference between revisions
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==Before We Start== | |||
Things you need to know going in: | Things you need to know going in: | ||
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-------- ------- --- ------- | -------- ------- --- ------- | ||
553056 314741 43% 6 files | 553056 314741 43% 6 files | ||
==Process the Boot Sector== | |||
We will concentrate on Disk 1 to begin with, since it is the boot disk. It is an .ATR file, so we need to remove the first 16 bytes to convert it into a raw image: | We will concentrate on Disk 1 to begin with, since it is the boot disk. It is an .ATR file, so we need to remove the first 16 bytes to convert it into a raw image: |
Revision as of 21:02, 4 November 2008
Before We Start
Things you need to know going in:
- We will be working on Alternate Reality: The Dungeon
- It ran on the Atari 8-bit
- The Atari 8-bit consisted of the following chips:
- A detailed memory map can be found here: [1]
- We will use the following tools in our work:
- make
- cc65
- git
- IDA Pro
- the atari800 emulator
- some various Unix commands to process data
- Some information about Atari 8-bit disk images: [2]
Our source information comes from here: [3]
We obtain the binaries by clicking on the "DOWNLOAD" link.
The .ZIP file contents look like this:
Archive: Alternate_Reality_The_Dungeon.zip Length Method Size Ratio Date Time CRC-32 Name -------- ------ ------- ----- ---- ---- ------ ---- 92176 Defl:N 65207 29% 10-03-04 16:56 dc960629 Alternate Reality - The Dungeon _ disk 2 _ side B.atr 92176 Defl:N 54159 41% 10-03-04 16:55 2afec574 Alternate Reality - The Dungeon _ disk 2 _ side A.atr 92176 Defl:N 348 100% 10-03-04 16:11 58f056d5 Alternate Reality - The Dungeon _ character disk.atr 92176 Defl:N 56987 38% 10-03-04 16:57 20c4fd02 Alternate Reality - The Dungeon _ disk 3 _ side A.atr 92176 Defl:N 80533 13% 10-03-04 16:57 7c55f7c4 Alternate Reality - The Dungeon _ disk 3 _ side B.atr 92176 Defl:N 57507 38% 10-03-04 16:54 b605610d Alternate Reality - The Dungeon _ disk 1.atr -------- ------- --- ------- 553056 314741 43% 6 files
Process the Boot Sector
We will concentrate on Disk 1 to begin with, since it is the boot disk. It is an .ATR file, so we need to remove the first 16 bytes to convert it into a raw image:
$ dd if="Alternate Reality - The Dungeon _ disk 1.atr" of=ar11.img bs=16 skip=1
We only want the first sector for now, so we will continue with our dd Swiss Army knife:
$ dd if=ar11.img of=11-s001.bin bs=128 count=1
We want to look at it in hex first, so we will use hexdump:
$ hexdump -v -C 11-s001.bin
00000000 01 01 00 06 06 06 a9 40 8d 30 02 a9 06 8d 31 02 |[email protected].| 00000010 a5 14 c5 14 f0 fc ad 01 d3 09 02 8d 01 d3 a9 10 |................| 00000020 8d 0a 03 a9 00 8d c6 02 85 41 8d 04 03 a9 b0 8d |.........A......| 00000030 05 03 20 53 e4 30 fb ad 00 06 8d ff af 4c 00 b0 |.. S.0.......L..| 00000040 70 41 40 06 9b 41 68 6f 79 20 70 69 72 61 74 65 |[email protected] pirate| 00000050 73 21 20 20 43 68 61 6e 67 65 20 74 68 65 20 66 |s! Change the f| 00000060 69 72 73 74 20 62 79 74 65 20 69 6e 20 74 68 69 |irst byte in thi| 00000070 73 20 73 65 63 74 6f 72 20 74 6f 20 61 20 30 2e |s sector to a 0.|